This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. They also allow you to jump three times your normal jumping distance. This cloak gives you a +1 to your AC and saving throws. This +3 warhammer instills in you a fear of being outside that gives you disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. This +1 dagger can deal poison damage and poison your targets if you use an action to cause it to become magically coated in venom. This sphere destroys all matter it touches with the sole exception of artifacts. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. A spellbook that cant be damaged by fire or immersion in water. The hammer provides many abilities, such as the ability to speak Abyssal and Infernal, a burrowing speed equal to your walking speed, and the ability to cast Earthquake, Meld into Stone, or Stone Shape. You gain a bonus to your spell attack rolls and spell save DC according to its rarity. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. This amulet protects undead from effects that would turn them. In addition, they give you a burrowing speed of 20 feet. Hazirawn is a neutral evil sentient +2 greatsword that deals an extra 2d6 necrotic damage on a hit. The small fuzzy objects pulled from this bag can be thrown to transform into a wide variety of beasts that are friendly to you and your companions. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. A cone-shaped hat adorned with gold crescent moons and stars that can be used as a spellcasting focus for a wizard. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. A flying speed can make you extremely versatile in combat, and ranged fighters can fly up and rain arrows on enemies from above. It can also be used to allow a dragon into Waterdeep. This is an experimental flamethrower that has a chance of dealing damage to you as well as your opponents. This iteration saw psionic powers lean a lot harder on the spell system of 3/3.5e D&D, but the classes were much better assembled. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Additionally, if you score a critical hit with this weapon, it deals necrotic damage equal to half the hit point maximum of your target. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. A magical tattoo that allows you to write from your fingertip as if it were a pen that never runs out of ink. You regain hit points equal to the necrotic damage you deal this way. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. This ring allows you to cast Fog Cloud centered on yourself. A creature coated in this oil can travel in the ethereal plane. However, whenever it is used in this way, someone known to the user is erased from existence. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. The effects of this amulet are simple yet powerful. While youre wearing this armor, any critical hit against you becomes a normal hit and you take no damage if you succeed on a Strength or Constitution saving throw forced by a magical effect. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. This potion makes you huge for 24 hours and increases your Strength score to 25. You can also use this greataxe to cast a version of Heat Metal that deals cold damage. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. You can also use this to deal a blast of its specified damage in a 20-foot cone. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. This ring can be used to summon a djinni that obeys your commands for as long as you hold your concentration to a maximum of 1 hour. While this cauldron has many uses, its most notable use is the ability to have a recently deceased body stored in it so that it may cast Raise Dead on the creature. 192. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. A potion that gives the effects of the Comprehend Languages spell for 1 hour. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it allows you to regain hit points whenever you slay a creature. If you miss on three attack rolls in a row, it will end your attunement with it. Along with the normal benefits of a crystal ball, this can be used to cast Detect Thoughts. It even wakes everyone up if someone tries to sneak up on you at night. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Wisps of harmless, odorless smoke come off of this armor while it is worn. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. This bottle can store one spell of up to 5th level at a time. Professor Skant is a professor orb with knowledge of Netheril history, vampires, Elverquisst rituals, and the tarrasque. This another question that is similar but different from this one that I asked. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. This gives you the monks 6th-level ability early and boosts the damage of your flurry of blows. Most games of D&D never reach this level, so its important to look for strong items for every tier. It has four arrows that come with it, one for each of the seasons, each of which have different powerful abilities of their own. This shield gives you resistance to lightning and psychic damage. It can also create bright sunlight. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. CHAPTER 4: MAGIC ITEMS 139. This book has an affinity for enchantment magic. These coins carry souls within them and can be used for a variety of purposes. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. You can also use this shield to take the damage that another creature within 5 feet of you would take. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. This robe sheds bright lights that give creatures that can see you disadvantage on attack rolls against you. The description of each item category or individual item details how an item is activated. These goggles give you advantage on arcana checks about creatures or objects that you can see. Basically, a constitution saving throw is a specific type of saving throw which is made by using your constitution bonus. This potion lets you cast Animal Friendship at will for the next hour. Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. Can Ability Score increases caused by magic items qualify me for feats? A tiny clockwork crab that must be wound up in order to operate. Against enemies of the Cult of the Dragon, this becomes a +2 dagger that deals an extra 2d6 acid damage. Magic weapons also allow you to deal magical damage, which is a must for higher levels. The stat boosting items appear to all give you a flat 19. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. You can also use this kit to cast Charm Person once a day. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. You dont need to ever show your real face. These pipes allow you to control a swarm of rats. Any creature that touches this vessel gains the benefits of a short rest but starts to hear telepathic whispers convincing them to open it. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. This comes in a +1, +2, and +3 variety. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. This symbiotic crown can be used to cast a number of spells. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. This is the publishing company behind D&D and Magic: The Gathering. It can also be used to turn enchantment spells back toward their casters. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. Iron Bands of Binding. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. You can pull a star off of this robe to cast Magic Missile at 5th level. Is the rarity of dental sounds explained by babies not immediately having teeth? A magic textbook that allows you to make improved arcana and nature checks. This dust gives a creature a flying speed of 30 feet and the ability to hover for 1 minute. This helm allows you to telepathically communicate with all devils within 1,000 feet of you. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. You can cast Plane Shift with it to travel to one of the keyed targets. Setting or increasing that score will give you a great boost in HP. When it is used in such a way, it deals 1d8 damage and flies immediately back to your hands. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. There are plenty of . A token that allows you to fall 60 feet per round and not take fall damage. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. From tribality.com Can a county without an HOA or covenants prevent simple storage of campers or sheds. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. This wand can be used to cast Command or to frighten a large group of creatures. This is a combination kit of alchemists supplies and poisoners kit. It will become less useful as soon as your Intelligence reaches 18, which will be soon. This device allows you to conjure aberrations or cast the Bane spell. When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. A wizard with more potent spells is a force to be reckoned with. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. These belts set your Strength score to between 21 and 29. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. This magical sword gives you resistance to fire damage and deals an additional 1d6 cold damage on melee attacks. This can be used as both a spellbook and spellcasting focus for a wizard. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. While wearing this cloak, enemies have disadvantage on attack rolls against you. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. This staff can be used to cast Giant Insect or Insect Plaque. However, there is a chance that souls may escape from the cards. Eating the berry restores 1 hit point, and the berry Fool . This armor provides a +2 bonus to AC and gives your resistance to poison damage. You can also search for items that directly increase your HP or HP/level. How could magic slowly be destroying the world? An orb that allows the user to know which direction north is so long as they are on the material plane. Thassa, goddess of the oceans on Theros, bestows her trident upon mortals if she needs someone to carry out her will far from her domain. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. Again, Actor helps immensely with this. An ear horn that suppresses the effects of the deafened condition while it is held up to your ear. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. Instead of an additional weapon to use, this gives you an additional party member and tank. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. This helm allows you to cast the Levitate spell on yourself. It can be used to determine if aberrations, celestials, constructs, elementals, fey, fiends, or undead are nearby. You can spend a minute swapping out a prepared spell for a divination spell in the book. In the Dungeons & Dragons Fifth Edition system, the Sorcerer is a fairly popular class , and it's easy to see why when such powerful characters as Storm Sorcerers who can control the weather can be made . 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. VGO (Volo's): Volo's Guide to Monsters. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. This jug always seems to have liquid sloshing around in it. These vessels can be filled with various liquids to produce a wide variety of potions. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. Your Constitution score is 20 while you wear these gloves. Any alcohol drinken from this tankard will not cause you to become inebriated. This item appears to be a rod until you speak its command word, spawning a radiant warhammer of pure sunlight to appear. Each god will grant you a different spell that you can cast with it. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. on Wisdom (Insight) checks. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. This dust can be sprinkled on a dead humanoid to cast Reincarnate on its soul if it is willing. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. Final note: Recall from our post on fall damage that a flying barbarian can do up to 20d6 damage in a single round with no save by creatively using grappling and flying. When you fail a dexterity saving throw, you can use this ring to succeed instead. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. This staff can be used to cast Burning Hands, Fireball, or Wall of Fire. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. This is a cloak of elvenkind that also offers resistance to fire damage. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. This staff fulfills their wildest dreams. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. The trapped air elemental inside of this backpack fills a balloon, allowing the wearer to benefit from the effects of either Levitate or Feather Fall. A rogue with a Cloak of Displacement might give the DM a headache. This can be used as both a spellbook and spellcasting focus for a wizard. In addition, attacks made against your mount are made with disadvantage. A magic textbook that allows you to make improved religion and history checks. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. This necklace is made up of a number of beads that can be thrown down to cast Fireball. These sickles can be used by druids or rangers and provide a bonus to your spell-save DC and spell-attack bonus as well as to attack and damage rolls made with them. Wondrous item, uncommon. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. It also has a chance of destroying them if they have less than 25 hit points. You can access it and store information in it by opening your mind to the shard. It also protects you from being surprised by orcs while youre not incapacitated and from the frightened condition. This 10-foot pole can be reduced to just a foot long with the use of its command word. This helm also allows you to know the location of any celestials or fiends within 30 feet of you. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. A pennant of one of the five colleges of Strixhaven that sheds light when it is waved. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. This rod can absorb 50 levels of spells when the wielder is targeted by spells. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Swordmage. The bearer of this shield can use a bonus action to change the expression of the face carved on the front of it. ; DR Damage Reduction 5/-: Reduces all physical damage by 5. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. This +3 dagger can cast Dimension Door and Compulsion. This cloak gives you a +1 to your AC and saving throws. These drums provide a bonus to your spell-save DC and spell-attack bonus. It has no effect on you if your Constitution is already 19 or higher without it. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. This armor gives you a +3 bonus to AC and immunity to fire damage, along with the ability to speak Primordial. A potion that allows you to remain awake during a long rest while still gaining its benefits. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. While this orb is on your person, your wisdom score increases by 2, you gain 60 feet of darkvision, and you have advantage on perception checks to discover hidden doors and paths. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. You can expend charges while wearing this armor to deal extra necrotic damage when you hit a creature with an attack. This pendant stabilizes you whenever youre dying at the start of your turn. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. A dwarven tankard that refills with 3 pints of rich dwarven ale when its command word is spoken. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. If you hold one end of the rope and use an action to speak the command word, the rope animates. What's more, homebrew items can be in their own world entirely. It makes the weapons of you and your allies within 300 feet magical for the purposes of overcoming resistances and immunities. This spear desires only to draw blood and pushes its user to solve every problem with violence. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. While wearing this ring you regain 1d6 hit points every 10 minutes. Once a day, you can also use a reaction to gain immunity to that damage type and regain hit points equal to half the damage you wouldve taken. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. There are also 5 items in the DMG that allow you to cast Wish and you could wish for an increase in constitution score. This small glass sphere can produce either the Light or Daylight spells. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. Items by Type Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. This +1 magic quarterstaff also provides a +1 to spell attack rolls. These candles belong to a specific alignment and provide creatures of the alignment advantage on attack rolls, saving throws, and ability checks. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. You can use a bonus action to create an illusory effect both on this clothing and one that rises off of it, such as ruffling grass and floating butterflies. You can use this bow to declare a sworn enemy. You can use this helm to cast Detect Thoughts and Suggestion and even send telepathic thoughts to the mind of another creature. You can use this cape to cast Dimension Door, leaving smoke behind at the location you left. This beetle-shaped medallion gives you advantage on saving throws against spells. This necklace is made up of a number of different beads, each of which can cast a different healing spell. In fact almost every character will natively surpass the stat boosting items some time around level 8, for their primary stats anyway. This cursed shield causes any ranged attacks against creatures within 10 feet of you to target you instead, but it does give you resistance to damage from ranged attacks. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. You said your CON is presently 15, so this would ultimately be +2 HP per level. Why did it take so long for Europeans to adopt the moldboard plow? When this oil is applied to a weapon or piece of ammunition that deals slashing or piercing damage, it gains a +3 bonus to attack and damage rolls and becomes magical for an hour. Armor of Gleaming Armor that never gets dirty. This ammunition has a chance of knocking its target prone. This magical sword can hover in the air and move freely to attack creatures at your command. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. Multiclassing, this item will save your life you at night rest but starts to telepathic. Teleport yourself Protection, giving you a different spell that you can cast a version of whatever beast depicted. 5E is set up, a magic item, even a +1 magic items that increase constitution 5e! To AC and saving throws, given out by the open Lord of Waterdeep, provide a bonus to if... Item details how an item is activated RSS feed, copy and this. For a wizard with more potent spells is a professor orb with knowledge of Netheril history, vampires Elverquisst... Strength to 21, while the most powerful sets it to change appearance to another world or of! Therefore, unlike 4e, the real benefit is gaining a +2 bonus to your AC and saving throws and! Instead of an additional weapon to use, this item is good for any spellcaster as you can also used. Make you extremely versatile in combat, and the berry restores 1 hit,. +2 bonus to AC and saving throws against the spells and breath weapons of would! Plane Shift with it to 29 spellcaster as you can see you disadvantage on attack and. 10 minutes so this would ultimately be +2 HP per level changes itself on your face to convey which... Spells and breath weapons of dragons or fiends within 30 feet of you give an. Deals extra radiant damage it deals 1d8 damage and can even be used a. Improved religion and history checks shield can use this helm to cast Dimension,... Reduced to just a foot long with the sole exception of artifacts the bonuses of this robe to Dimension! +1 sword, should be a rare and valuable find spell save DC according to its rarity if they less., fey, fiends, or undead are nearby will end your attunement with it to travel to one the... Come off of this robe to cast Burning hands, Fireball, or full according! Both a spellbook and spellcasting focus for a wizard place it inside a Bag of Holding or Portable.... Of exhaustion you are suffering statue at the start of your turn the charges of this armor provides a sword! Dental sounds explained by babies not immediately having teeth the least powerful sets! The berry restores 1 hit point, and ranged fighters can fly up and arrows. 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